More like Full Metal Bucket
Jarod | June 21, 2009The new America’s Army game is out. I like action games, and simulations, but the real reason why I’m interested in this game is that it’s one of the world’s most elaborated military recruitment tools – well, at least the US Army seems to think so.
We’ve had the ridiculous discussion going on in this country how the “military-industry-media congeries” was trying to use violent video games to desensitize young people and prepare them for future wars (Kölner Aufruf, in German). Here we have a game that seemingly really tries to do that – totally in the open. You have to go through several training courses that teach you how to walk, look around, use guns and so on (also called “tutorials” in other games), before you can participate in the real action. All nicely presented in the most army-glorifying way you have ever seen. Blurry, painted cutscenes with lofty music, drill instructors shouting at you – well, all the stuff you would expect from the Army. The game uses the latest Unreal engine, and comes for free. Sounds like a recruiter’s dream!
I tried the first AA for fun and out of curiosity, back in the day. The trainings were horribly boring, the game looked dated, and multiplayer was a pain. And the newest reincarnation? The trainings are horribly boring, the game looks dated, and multiplayer is a pain. Well okay, I take the last thing back, I cannot even tell how the multiplayer is, because it does not work.
The menu is bugged. The training is bugged. I cannot join multiplayer servers. Anti-aliasing does not seem to work. The controls feel sluggish. Call of Duty 4 (which is three years old now) still looks better. The cutscenes are hilarious at best. If this is how the Army works, I’m surprised they even found Iraq on a map, let alone get there in one piece.
And it certainly didn’t help that they closed down the development studio one day after release. I might try multiplayer again after a couple patches, but I’m pretty sure AA3 will still be only a mediocre shooter with sub-standard graphics, boring mandatory tutorials, unskippable crappy cutscenes and a thick layer of propaganda even the most simple-minded redneck will look right through like through an 4x ACOG. Mission accomplished.
Update: I managed to play a few rounds. Laggy, short viewing range, but tactical game play could be fun. If there was respawning. This way, you usually get shot, and then you wait for the round to end. For a long time. The whole things feels like a mod.





